in your map's custom farmlands.xml you will change the numChannels number from 6 to 8.
typically you will find farmlands.xml in maps>mapUS, mapEU, or mapAS then config
<farmlands densityMapFilename="mapUS/data/infoLayer_farmlands.png" numChannels="6" pricePerHa="28541">
to: numChannels="8"
EXAMPLE farmlands.xml in plaintext:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/farmlands.xsd"> <farmlands densityMapFilename="mapUS/data/infoLayer_farmlands.png" numChannels="8" pricePerHa="28541"> <farmland id="1" priceScale="1" npcName="FORESTER" defaultFarmProperty="false"/> <farmland id="2" priceScale="1" npcName="ANIMAL_DEALER" defaultFarmProperty="false"/> <farmland id="3" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="4" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="5" priceScale="1" npcName="ANIMAL_DEALER" defaultFarmProperty="false"/> <farmland id="6" priceScale="1" npcName="ANIMAL_DEALER" defaultFarmProperty="false"/> <farmland id="7" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="8" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="9" priceScale="1" defaultFarmProperty="false"/> <farmland id="10" priceScale="1" defaultFarmProperty="false"/> <farmland id="11" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="12" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="13" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="14" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="15" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="16" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="17" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false" /> <farmland id="18" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="19" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="20" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="21" priceScale="1" npcName="ANIMAL_DEALER" defaultFarmProperty="false"/> <farmland id="22" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="23" priceScale="1" npcName="HELPER" defaultFarmProperty="false"/> <farmland id="24" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="25" priceScale="1" npcName="ANIMAL_DEALER" defaultFarmProperty="false"/> <farmland id="26" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="27" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="28" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="29" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="30" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="31" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="32" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="33" priceScale="1" npcName="FARMER" defaultFarmProperty="false"/> <farmland id="34" priceScale="1" npcName="FARMER" /> <farmland id="35" priceScale="1" npcName="GRANDPA" /> <farmland id="36" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="37" priceScale="1" npcName="GRANDPA" /> <farmland id="38" priceScale="1" npcName="FARMER" /> <farmland id="39" priceScale="1" npcName="HELPER" /> <farmland id="40" priceScale="1" npcName="HELPER" /> <farmland id="41" priceScale="1" npcName="GRANDPA" /> <farmland id="42" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="43" priceScale="1" /> <farmland id="44" priceScale="1" npcName="FARMER" /> <farmland id="45" priceScale="1" npcName="GRANDPA"/> <farmland id="46" priceScale="1" npcName="GRANDPA"/> <farmland id="47" priceScale="1" npcName="HELPER" /> <farmland id="48" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="49" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="50" priceScale="1" npcName="GRANDPA" /> <farmland id="51" priceScale="1" npcName="FARMER" /> <farmland id="52" priceScale="1" npcName="GRANDPA" /> <farmland id="53" priceScale="1" npcName="GRANDPA" /> <farmland id="54" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="55" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="56" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="57" priceScale="1" npcName="GRANDPA" /> <farmland id="58" priceScale="1" npcName="HELPER" /> <farmland id="59" priceScale="1" npcName="HELPER" /> <farmland id="60" priceScale="1" npcName="FARMER" /> <farmland id="61" priceScale="1" npcName="GRANDPA" /> <farmland id="62" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="63" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="64" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="65" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="66" priceScale="1" npcName="GRANDPA" /> <farmland id="67" priceScale="1" npcName="FARMER" /> <farmland id="68" priceScale="1" npcName="GRANDPA" /> <farmland id="69" priceScale="1" npcName="HELPER" /> <farmland id="70" priceScale="1" npcName="HELPER" /> <farmland id="71" priceScale="1" npcName="GRANDPA" /> <farmland id="72" priceScale="1" npcName="FARMER" /> <farmland id="73" priceScale="1" npcName="GRANDPA" /> <farmland id="74" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="75" priceScale="1" npcName="GRANDPA" /> <farmland id="76" priceScale="1" npcName="GRANDPA" /> <farmland id="77" priceScale="1" npcName="FARMER" /> <farmland id="78" priceScale="1" npcName="FARMER" /> <farmland id="79" priceScale="1" npcName="FARMER" /> <farmland id="80" priceScale="1" npcName="GRANDPA" /> <farmland id="81" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="82" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="83" priceScale="1" npcName="GRANDPA" /> <farmland id="84" priceScale="1" npcName="GRANDPA" /> <farmland id="85" priceScale="1" npcName="FARMER" /> <farmland id="86" priceScale="1" npcName="FARMER" /> <farmland id="87" priceScale="1" npcName="GRANDPA" /> <farmland id="88" priceScale="1" npcName="FORESTER" /> <farmland id="89" priceScale="1" npcName="GRANDPA" /> <farmland id="90" priceScale="5.4" npcName="GRANDPA" /> <farmland id="91" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="92" priceScale="1" npcName="ANIMAL_DEALER" /> <farmland id="93" priceScale="1" npcName="FARMER" /> <farmland id="94" priceScale="1" npcName="GRANDPA" /> <farmland id="95" priceScale="1" npcName="FORESTER" /> <farmland id="96" priceScale="1" npcName="GRANDPA" /> <farmland id="97" priceScale="1" npcName="FARMER" /> <farmland id="98" priceScale="1" npcName="GRANDPA" /> <farmland id="99" priceScale="1" npcName="FORESTER" /> <farmland id="100" priceScale="1" npcName="FORESTER" /> <farmland id="101" priceScale="1" npcName="FORESTER" /> <farmland id="102" priceScale="1" npcName="FARMER"/> <farmland id="103" priceScale="1" npcName="FORESTER" /> <farmland id="104" priceScale="1" npcName="FORESTER" /> <farmland id="105" priceScale="1" npcName="FORESTER" /> <farmland id="106" priceScale="1" npcName="FORESTER" /> <farmland id="107" priceScale="1" npcName="FORESTER" /> <farmland id="108" priceScale="1" npcName="GRANDPA" /> <farmland id="109" priceScale="1" npcName="FORESTER" /> <farmland id="110" priceScale="1" npcName="FORESTER" /> <farmland id="111" priceScale="1" npcName="FORESTER" /> <farmland id="112" priceScale="1" npcName="FORESTER" /> <farmland id="113" priceScale="1" npcName="FORESTER" /> <farmland id="114" priceScale="1" npcName="FORESTER" /> <farmland id="115" priceScale="1" npcName="FORESTER" /> <farmland id="116" priceScale="1" npcName="FORESTER" /> <farmland id="117" priceScale="1" npcName="FORESTER" /> <farmland id="118" priceScale="1" npcName="FORESTER" /> <farmland id="119" priceScale="1" npcName="FORESTER" /> <farmland id="120" priceScale="1" npcName="FORESTER" /> <farmland id="121" priceScale="1" npcName="FORESTER" /> <farmland id="122" priceScale="1" npcName="FORESTER" /> <farmland id="123" priceScale="1" npcName="FORESTER" /> <farmland id="124" priceScale="1" npcName="FORESTER" /> <farmland id="125" priceScale="1" npcName="FORESTER" /> <farmland id="126" priceScale="1" npcName="FORESTER" /> <farmland id="127" priceScale="1" npcName="FORESTER" /> <farmland id="128" priceScale="1" npcName="FORESTER" /> <farmland id="129" priceScale="1" npcName="FORESTER" /> <farmland id="130" priceScale="1" npcName="FORESTER" /> <farmland id="131" priceScale="1" npcName="FORESTER" /> <farmland id="132" priceScale="1" npcName="FORESTER" /> <farmland id="133" priceScale="1" npcName="FORESTER" /> <farmland id="134" priceScale="1" npcName="FORESTER" /> <farmland id="135" priceScale="1" npcName="FORESTER" /> <farmland id="136" priceScale="1" npcName="FORESTER" /> <farmland id="137" priceScale="1" npcName="FORESTER" /> <farmland id="138" priceScale="1" npcName="FORESTER" /> <farmland id="139" priceScale="1" npcName="FORESTER" /> <farmland id="140" priceScale="1" npcName="FORESTER" /> <farmland id="141" priceScale="1" npcName="FORESTER" /> <farmland id="142" priceScale="1" npcName="FORESTER" /> <farmland id="143" priceScale="1" npcName="FORESTER" /> <farmland id="144" priceScale="1" npcName="FORESTER" /> <farmland id="145" priceScale="1" npcName="FORESTER" /> <farmland id="146" priceScale="1" npcName="FORESTER" /> <farmland id="147" priceScale="1" npcName="FORESTER" /> <farmland id="148" priceScale="1" npcName="FORESTER" /> <farmland id="149" priceScale="1" npcName="FORESTER" /> <farmland id="150" priceScale="1" npcName="FORESTER" /> <farmland id="151" priceScale="1" npcName="FORESTER" /> <farmland id="152" priceScale="1" npcName="FORESTER" /> <farmland id="153" priceScale="1" npcName="FORESTER" /> <farmland id="154" priceScale="1" npcName="FORESTER" /> <farmland id="155" priceScale="1" npcName="FORESTER" /> <farmland id="156" priceScale="1" npcName="FORESTER" /> <farmland id="157" priceScale="1" npcName="FORESTER" /> <farmland id="158" priceScale="1" npcName="FORESTER" /> <farmland id="159" priceScale="1" npcName="FORESTER" /> <farmland id="160" priceScale="1" npcName="FORESTER" /> <farmland id="161" priceScale="1" npcName="FORESTER" /> <farmland id="162" priceScale="1" npcName="FORESTER" /> <farmland id="163" priceScale="1" npcName="FORESTER" /> <farmland id="164" priceScale="1" npcName="FORESTER" /> <farmland id="165" priceScale="1" npcName="FORESTER" /> <farmland id="166" priceScale="1" npcName="FORESTER" /> <farmland id="167" priceScale="1" npcName="FORESTER" /> <farmland id="168" priceScale="1" npcName="FORESTER" /> <farmland id="169" priceScale="1" npcName="FORESTER" /> <farmland id="170" priceScale="1" npcName="FORESTER" /> <farmland id="171" priceScale="1" npcName="FORESTER" /> <farmland id="172" priceScale="1" npcName="FORESTER" /> <farmland id="173" priceScale="1" npcName="FORESTER" /> <farmland id="174" priceScale="1" npcName="FORESTER" /> <farmland id="175" priceScale="1" npcName="FORESTER" /> <farmland id="176" priceScale="1" npcName="FORESTER" /> <farmland id="177" priceScale="1" npcName="FORESTER" /> <farmland id="178" priceScale="1" npcName="FORESTER" /> <farmland id="179" priceScale="1" npcName="FORESTER" /> <farmland id="180" priceScale="1" npcName="FORESTER" /> <farmland id="181" priceScale="1" npcName="FORESTER" /> <farmland id="182" priceScale="1" npcName="FORESTER" /> <farmland id="183" priceScale="1" npcName="FORESTER" /> <farmland id="184" priceScale="1" npcName="FORESTER" /> <farmland id="185" priceScale="1" npcName="FORESTER" /> <farmland id="186" priceScale="1" npcName="FORESTER" /> <farmland id="187" priceScale="1" npcName="FORESTER" /> <farmland id="188" priceScale="1" npcName="FORESTER" /> <farmland id="189" priceScale="1" npcName="FORESTER" /> <farmland id="190" priceScale="1" npcName="FORESTER" /> <farmland id="191" priceScale="1" npcName="FORESTER" /> <farmland id="192" priceScale="1" npcName="FORESTER" /> <farmland id="193" priceScale="1" npcName="FORESTER" /> <farmland id="194" priceScale="1" npcName="FORESTER" /> <farmland id="195" priceScale="1" npcName="FORESTER" /> <farmland id="196" priceScale="1" npcName="FORESTER" /> <farmland id="197" priceScale="1" npcName="FORESTER" /> <farmland id="198" priceScale="1" npcName="FORESTER" /> <farmland id="199" priceScale="1" npcName="FORESTER" /> <farmland id="200" priceScale="1" npcName="FORESTER" /> <farmland id="201" priceScale="1" npcName="FORESTER" /> <farmland id="202" priceScale="1" npcName="FORESTER" /> <farmland id="203" priceScale="1" npcName="FORESTER" /> <farmland id="204" priceScale="1" npcName="FORESTER" /> <farmland id="205" priceScale="1" npcName="FORESTER" /> <farmland id="206" priceScale="1" npcName="FORESTER" /> <farmland id="207" priceScale="1" npcName="FORESTER" /> <farmland id="208" priceScale="1" npcName="FORESTER" /> <farmland id="209" priceScale="1" npcName="FORESTER" /> <farmland id="210" priceScale="1" npcName="FORESTER" /> <farmland id="211" priceScale="1" npcName="FORESTER" /> <farmland id="212" priceScale="1" npcName="FORESTER" /> <farmland id="213" priceScale="1" npcName="FORESTER" /> <farmland id="214" priceScale="1" npcName="FORESTER" /> <farmland id="215" priceScale="1" npcName="FORESTER" /> <farmland id="216" priceScale="1" npcName="FORESTER" /> <farmland id="217" priceScale="1" npcName="FORESTER" /> <farmland id="218" priceScale="1" npcName="FORESTER" /> <farmland id="219" priceScale="1" npcName="FORESTER" /> <farmland id="220" priceScale="1" npcName="FORESTER" /> <farmland id="221" priceScale="1" npcName="FORESTER" /> <farmland id="222" priceScale="1" npcName="FORESTER" /> <farmland id="223" priceScale="1" npcName="FORESTER" /> <farmland id="224" priceScale="1" npcName="FORESTER" /> <farmland id="225" priceScale="1" npcName="FORESTER" /> <farmland id="226" priceScale="1" npcName="FORESTER" /> <farmland id="227" priceScale="1" npcName="FORESTER" /> <farmland id="228" priceScale="1" npcName="FORESTER" /> <farmland id="229" priceScale="1" npcName="FORESTER" /> <farmland id="230" priceScale="1" npcName="FORESTER" /> <farmland id="231" priceScale="1" npcName="FORESTER" /> <farmland id="232" priceScale="1" npcName="FORESTER" /> <farmland id="233" priceScale="1" npcName="FORESTER" /> <farmland id="234" priceScale="1" npcName="FORESTER" /> <farmland id="235" priceScale="1" npcName="FORESTER" /> <farmland id="236" priceScale="1" npcName="FORESTER" /> <farmland id="237" priceScale="1" npcName="FORESTER" /> <farmland id="238" priceScale="1" npcName="FORESTER" /> <farmland id="239" priceScale="1" npcName="FORESTER" /> <farmland id="240" priceScale="1" npcName="FORESTER" /> <farmland id="241" priceScale="1" npcName="FORESTER" /> <farmland id="242" priceScale="1" npcName="FORESTER" /> <farmland id="243" priceScale="1" npcName="FORESTER" /> <farmland id="244" priceScale="1" npcName="FORESTER" /> <farmland id="245" priceScale="1" npcName="FORESTER" /> <farmland id="246" priceScale="1" npcName="FORESTER" /> <farmland id="247" priceScale="1" npcName="FORESTER" /> <farmland id="248" priceScale="1" npcName="FORESTER" /> <farmland id="249" priceScale="1" npcName="FORESTER" /> <farmland id="250" priceScale="1" npcName="FORESTER" defaultFarmProperty="false"/> <farmland id="251" priceScale="1" npcName="FORESTER" defaultFarmProperty="false"/> <farmland id="252" priceScale="1" npcName="FORESTER" defaultFarmProperty="false"/> <farmland id="253" priceScale="1" npcName="FORESTER" defaultFarmProperty="false" /> <farmland id="254" priceScale="1" npcName="GRANDPA" defaultFarmProperty="false"/> <farmland id="255" priceScale=".00001" npcName="FORESTER" defaultFarmProperty="true"/> </farmlands> </map>
farmlands.xml briefly explained:
this line: <farmlands densityMapFilename="mapUS/data/infoLayer_farmlands.png" is referencing your farmlands.png or .grle-as written upon saving in GE- said image that represents and defines your farmlands and farmland boundaries within the game itself. this png is is the "outside Giants Editor" visual respresenation of the farmlands info layer mask. conveniently you can manipulate this is with common freeware graphics editors such as Paint.net (PdN), Gimp, and Photoshop.

if editing in a 3rd party editing software, be sure to save as a png. Important: if you edit and keep the farmlands image as a .png, you MUST change the file extention in the map.i3d from infoLayer_farmlands.grle to .png as seen in the attachment.
more info to come soon
